No Quarter For the Weak, No Mercy for the Meek
The Current Campaign
Planning has begun on January the 22nd.
The game will consist of 2 or more players, in addition to the GM.
The game will be played over IRC for in character dialog, with Ventrilo/IRC for out of character discussion.
Recruiting started on February the 21st.
The IRC channel #NoQuarter has been set up.
Hoping to do a quick one-shot using modular rules to give the players and myself a better feel for the system.
The Desired Campaign
A strongly player driven campaign, focusing on player to player dialog and role playing. This means it’s up to the players to choose whether to be anything in between prospectors to bank robbers.