No Quarter For the Weak, No Mercy for the Meek
- Recieve Building Points -Each character receives 75 Building Points (BPs defined below) for character creation. This starting amount may be further modified by such things as ability scores. priors and particulars. quirb and naws. and so on. You’ll need to keep track of how many BPs you earn and spend during character creation.
- Roll Ability Scores -To determine your character’s ability scores, roll 3d6 for each of the following: Strength, Intelligence, Wisdom, Dexterity, Constitution, Looks and Charisma. You’ll also need to roll d% represented by a d100, or two dl0s of different colors, one each for lOs and 1s for the fractional ability of each. This number determines how c1ose the character is to reaching the next ability score. For example, a Strength of 13/45 means the character must increase his fractional ability by 65 points to gain a Strength of 14110.
If you’re unhappy with your roils, you can adjust them. However, increasing an ability score by 1 point decreases another ability score by 2 points. For example, improving a 13/45 Strength to a 14/45 Strength requires that another ability score reduce by two (such as a Wisdom 15/73 to a Wisdom 13/73).
- Choose Nationality -Random table on page XXXXX
- Roll Priors and Particulars (optional) -
- Finalize Ability Scores and Other Adjustments -Increase ability scores by spending BP. One BP can increase a fractional ability score by 5 points, up to the first 100 fractional points purchased for that ability.
For example, raising a 15/73 Strength to a 16/73 Strength costs 20 BPs. After you’ve spent 20 building points in this manner, the ability increase drops to 1 BP per 4 points, and continues to decrease in this manner each time you increase the same ability by another 100 fractional points. (When a fractional ability score goes over 100, the base score is raised by one and the 100 is discarded.) See Table 3.1-10: Spending Starting Building Points on page XXXXX.
- Calculate Starting Reputation and Bonus BPs. -Add the seven ability scores from Step 2 together and divide that sum by seven (round down). If necessary, adjust the result by the modifiers for your Charisma and Looks scores, background, or quirks and flaws. This is your starting Reputation. Record the result on your character sheet. Be sure to check Table 3.1-8: Reputation to see if you receive additional Building Points.
- Determine Quirks and Flaws -Not required. Roll randomly or choose.
- Purchase Skills and Talents -Spend remaining BPs on skills and/or talents. Each time you purchase a skill, you receive one roll of the mastery die to improve that skill.
- Roll Hit Points -Each character recieve 20+1d4 hit points. Modified by talents, flaws, Constitution.
- Record Base Speed and Accuracy -Speed is determined by his Wisdom and Dexterity modifiers, while Base Accuracy is determined by his Intelligence and Dexterity modifiers.
- Equip Your Character -Equipment list in Chapter 5.5|Goods & Services.